The Phantom Blade Zero will not have microtransactions; It will contain items that are similar to spirits but are easier to access

After putting up a Phantom Blade Zero Q&A last month where developers shared at S-Game the length of the game and more, today S-Game revealed that Phantom Blade Zero will not feature microtransactions along with more details regarding the game.

In a new Q&A conducted on the game disagreementthe studio once again took to answering some burning questions about their upcoming title, ghost Blade Zero. Among those questions were the likes about whether the game would feature any microtransactions or gacha mechanics, as well as some questions about whether this title would have similar difficulty to Souls, about DualSense features, and more.

Here’s a quick and easy breakdown of what was revealed, along with a full QA:

  • All the weapons in the trailer are in the game and have unique moves and combos. The studio is open to suggestions for weapons.
  • No gacha or microtransactions.
  • It features soul-like elements but is friendly because it doesn’t exactly lean on difficulty or punishment.
  • It will take full advantage of DualSense, with haptic support confirmed.
  • May releases an artbook on Phantom Blade Zero
  • May writes a developer diary about the game’s inspiration.
  • Soul in the name of the main character. He is an agent of the regime, trained in espionage and assassination.
  • The Phantom Blade is generally a miserable place, though after being freed from manipulation, the spirit leaves a light of hope everywhere it goes.

(Note: For clarity, we’ve edited the Grammar and Spelling Q&A).

The first question: what kind of weapons would you like to see in the game?

What you saw in the trailer is only part of your arsenal in the final match. Each weapon affects the gameplay with unique moves and combos. Since the game is still in the making, we’re open to suggestions from the community.

Question 2: About gacha items?

no. You will pay for the full experience. No gacha or microtransaction.

Question 3: Are there spirit-like items in the game? Like difficulty and soul / currency loss upgrade?

Yes and no. There are soul-like elements, but we’re not dealing with difficulty and punishment. Access is the key here. The idea is that you don’t need a lightning reflex or supersonic finger movements to find fun in the game.

Question 4: Does this game support haptic feedback?

Yes. We’re going to make the most of the PS5’s DualSense controller.

Question 5: Are there any plans to make concept art books available for Phantom Blade Zero? I’ve seen you have idea art for the Phantom Blade sold in China before, and I’d love something like that internationally.

Yes, we’ve released concept art for many mobile titles before, but this isn’t an “art book”. With the global release of Phantom Blade: Executioners, creating an artbook (English) seems like a great idea. It will also serve as a reference book for those new to the Phantom Blade universe. There may be an artbook for Phantom Blade: Zero as well, but that will wait until the game itself ships.

Question 6: Is PBZ a sequel to Rainblood Town of Death (or is it more like a rehash of the entire story line)\

It is a remake primarily based on the story of the original Rainblood but greatly expanded with additional content and multiple endings. What you saw on Rainblood is probably 10% or less of PBZ.

Question 7: Can you do a video about the inspiration for a game like Wulin?

maybe. It makes sense to include that in the roadmap.

Question 8: More background information about the main characters?

The Organization is a powerful institution whose mission is to maintain checks and balances between the forces of good and evil. For this, you need high-profile agents. Spirit, as Zuo Shang, was adopted by the Monastic Order’s patriarch and trained to become an expert in espionage and assassination. His job is to remove any person or faction the command deems “disruptive”.

From birth to death, fate did not spare him. He is manipulated as a pawn in plot after plot, but finally manages to defeat the “player” who is pulling the strings behind the scenes. The world in Phantom Blade is a generally miserable place, but wherever a soul passes, it leaves a glimmer of hope in its wake.

That’s it for this week, and if the studio answers any more questions in the coming weeks, we’ll be sure to keep you updated.

There is currently no release date for Phantom Blade Zero and it is set to release on both PS5 and PC.

#Phantom #Blade #microtransactions #items #similar #spirits #easier #access

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top