GTA 6 is going to be huge, but I miss the smaller size Rockstar Games | XboxAchievements.com

According to one news item This week, the next Grand Theft Auto may be out as soon as next year. “In fiscal 2025, we expect to enter this new era with the launch of several groundbreaking titles that we believe will set new standards in our industry and enable us to achieve more than $8 billion in net bookings and more than $1 billion in unrestricted adjusted operating cash flow.” Those were the words a representative for Take-Two Interactive released in the company’s latest earnings report. Let them wash you. $8 billion net bookings. $1 billion in unrestricted adjusted operating cash flow. There is nothing like a financial hair explosion to get you invested; If only all the news of the week carried the clear, lively tones of the banking deal.

Of course, there are other parts we might as well pay attention to: new Grand Theft Auto, groundbreaking titles, new benchmark set. I’m as thrilled as anyone to get my hands on another chapter in that crime saga, but I can’t help feeling a slight tingle of longing for a time when the developer was happy not to start but to cover it richly. Rockstar Games has been unrivaled when it comes to diversity. How many other developers do you know who are able to offer an open world (in fact, to craft the very concept, as we now know it), a third-person shooter, a 3D update on the classic scrolling beat’em up, a great stealth horror, and a portable music mixer – all while Searching for time for a brilliantly skilled and lovable table tennis simulator?

This is a no-nonsense where the energies of the developers are channeled and honed. Any game that features leaves so realistically rendered that you can almost feel them rubbing elbows on the hero, as you can in Red Dead Redemption II, commendable. But I can’t be the only one who missed the era when Rockstar games weren’t either always Lumps, ten years in exaggeration, but seemed to sprout, like sudden flowers, from fertile soil. The company’s production from 2003 to 2013 is as follows: Midnight Club II, Manhunt, Red Dead Revolver, Grand Theft Auto: San Andreas, Midnight Club 3: DUB Edition, The Warriors, Rockstar Games Presents Table Tennis, BullyGrand Theft Auto: Liberty City Stories , Manhunt 2 , Grand Theft Auto IV (and the two expansion chapters), Grand Theft Auto: Chinatown Wars, Beaterator, Red Dead Redemption (and its zombified DLC), and Max Payne 3. Now consider her output from 2013 to now: Grand Theft Auto V and Red Dead Redemption II. So much for unfettered playback.

It would be wrong not to point out that this abundance of games dates back to Grand Theft Auto. The Manhunt sneaked into San Andreas, and spent an unbelievably good time as Michael, in Grand Theft Auto V, abandoning a life of crime entirely in favor of playing tennis. If it turns out that Grand Theft Auto VI is actually set in Vice City (the series takes Miami, with its bleak, idyllic coastline), and happens to be surfing, say, surfing, then a part of me would consider missing the chance for a second wave of games. Can we have “Rockstar Games Presents Surfing”?

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The truth is that these games make a lot of money to ensure that Rockstar’s many studios don’t lose their focus. Only, that doesn’t seem to have stopped Electronic Arts. This juggernaut is hardly short on cash flow, on account of FIFA alone – or EA Sports FCas we should call it now – however we also had a single-player Star Wars-type adventure, which is a flashy version of dead spaceTasty Need for Speed ​​Unbound (which makes your mind drift to the climax of that nocturnal series), and wild heartsIt spins brightly monster hunter equation. Is it rude or greedy to wish Rockstar to devote a large part of his time, say, to the house Los Angeles Noir sequel? Or a new term of bully? Or, who knows, maybe the long-awaited agent?

One possible remedy for this situation is therapy. We know that remakes of the first two Max Payne games are on the way, as they’re built in the beautiful Northlight Engine, which gave us controls. Rockstar’s role not only as a developer but as a publisher with an impeccable reputation should not be underestimated. But this is a remake—unquestionably lavishly carved, fuzzy-coloured, strewn with all the proper shell wrappers, but not brand new. They don’t pack the kick of the unknown, like Rockstar used to give us on a semi-annual basis. I have little doubt that Grand Theft Auto VI will be vast and engaging. But I miss the days when we were looking forward to something unknown, when we weren’t Owns Let’s look ahead a very long time and when one of the best development houses in the industry will be trafficked not only in online bookings but in surprise and variety. Let’s hope these “several groundbreaking titles” are less significant, but equally consistent in stealing our attention.

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