Yes, Mario recently made $1 billion at the box office, but in terms of Nintendo’s core product – video games – “Zelda” has become the standard bearer for the company and the Switch.
It was released last week by Nintendo The Legend of Zelda: Kingdom’s Tearsthe long-awaited sequel to Breath of the Wild In fact, the most popular video game in 2023. Kingdom Tears Players fall back into the same overworld as Breath of the Wild But it does add some unknown areas and unique mechanics. The kingdom of Hyrule now includes an atmospheric patchwork of forests, ruins, and shrines, called the Great Sky Island, as well as a subterranean network of treacherous caverns called the Depths. Link also learns a new set of rune powers, particularly the Ultrahand, which allow him to combine a variety of common objects into superstructures, such as bridges, and even chariots. Link can build buggies, boats, hovercraft, and even tanks and jet planes. This is the kind of emergent gameplay and underdeveloped engineering that fans have come to love zelda on Nintendo Switch.
tears The kingdom Hard work follows. Breath of the Wild It is without a doubt the most influential video game of its generation. It was the first open-world game in the series, and while open-world titles were plentiful by the time the game launched with Switch in 2017, Breath of the Wild He reshaped the competitive landscape in his image. link in Breath of the Wild He was basically a mountain climber. He can climb the highest peaks and paraglide long distances across breathtaking vistas. He can also use his special powers to gain more control over the vast area of the game. Link can climb a waterfall or cross a lake by calling a series of glaciers as steps. He can temporarily hold something in place, slam it multiple times with any number of weapons, and then watch the built-up momentum send it flying halfway through Hyrule. These items effectively turned Hyrule into a massive sandbox. You can more or less ignore the minimal plot of the game Go to the four corners of the kingdom and retrieve a lot so that you can defeat Yada Yada for hours at a time and instead blast off in any direction and enjoy conquering terrain. Breath of the Wild Energizing zelda. It reinvented open world games. It has become the standard for generations for big-budget adventure games, selling on consoles and single-player games.
It also put Nintendo in an interesting position these days, eg zelda It can be said that an eclipse Mario As the company’s standard bearer and Switch. This is not due to any lack of trying or lack of success Mariopart. The latest major game in the series, Super Mario Odysseyonly a few million units behind Breath of the Wild in lifetime sales; Both titles are less than 20 million units in lifetime sales for the best-selling game on the console, Mario Kart 8 Deluxe. but Epic And Wild breath As two of the Switch’s classic mascot launch titles, they’re very different in scale. Epic He introduced Cappy — Mario’s lifelike hat, basically — and his signature capture mechanic: the player can temporarily throw Cappy to “possess” objects, collect items, hit enemies, and boost Mario’s mobility. This was a clever mechanic in the tradition of signature tricks back in the day Mario Games, such as a power washer Super Mario sunrise and gravity variables Super Mario Galaxy. But its novelty was rather limited. Epicdespite its title, was a short and sweet game with a brief core story and weak incentives to collect its 880 Power Moons (instead of the usual stars), a less attractive goal than the act of clearing 120 shrines in Breath of the Wild. Epic It wasn’t really designed for the kind of 100 hour playtimes gamers would usually take advantage of Breath of the Wild. real longevity in Mario On Switch in multiplayer Spinoffs: Mario KartAnd mario partyAnd Mario Strikers.
Depending on how you look at franchising, Mario It seems either delightfully simple or increasingly stunted. Super Mario Bros movie It recently smashed $1 billion in global box office revenue and made for a wonderfully weird spectacle for young kids and nostalgic adults alike, but story-wise, the film struggled to develop the timeless idea of gaming—Mario saves Princess Peach from King Koopa—into a story worthy of a feature film (and maybe a sequel or two). Mario and the Mushroom Kingdom have always been vaguely cartoonish; Link, Zelda, and Hyrule have always been more traditionally exciting, if still a bit muted compared to the major single-player adventure titles on other consoles. zelda It has grown into a best-in-class action-adventure franchise. The last few main line Mario The games were decently fun puzzle platformers – nothing revolutionary. Mario The series appeals to young and loyal children, while zelda It seems increasingly determined to appeal to all ages and compete credibly with more mature franchises in the genre, such as Elden ring (which was similarly expansive and emergency), death strand (which was similarly great for cross-country hiking), and horizon (The seemingly still-young series is about to keep sharing release dates with the year’s crucial contenders.) This is a rather impressive feat for Nintendo, which continues to compete with Sony and Microsoft while producing less powerful hardware and instead prioritizing the in-house development of unique gameplay concepts.
Originally, Nintendo planned to introduce some new features in Kingdom Tears In a series of updates on Breath of the Wild. The team working on these features only bundled development into a standalone sequel because the ideas became too many and complex to implement as downloadable content (although Breath of the Wild Got some modest expansions). The result is a game that has no limits in its geography and creativity. Despite the sequel’s massive success, I can’t imagine Nintendo will be reusing these assets for its third consecutive entry, especially as the Switch ages and struggles to run newer and older games like tears. We’ll probably play the next day zelda on a new console. in the meantime, Mario It may raise its gaming aspirations in the Switch’s recent years of service. There are also new whispers Donkey Kong, to revive the series after a hiatus of nearly a decade. There’s still time for three classic mascots — a kind of power trio, let’s call it that — to send this console off with a bang together. For now, the Switch belongs to Link.
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