Forget Ultrahand, I’m playing Tears of the Kingdom as a regular Zelda and having a great time

The Legend of Zelda: Kingdom’s Tears

Several years ago, Minecraft confirmed beyond a reasonable doubt that I am not a creative or creatively impulsive person. I’m a numbers man, and find little joy in designing and building things for the sake of it. If you give me a sandbox with a bunch of materials, but no specific goal or challenge, I’ll get bored quickly and walk away. Animal Crossing feels like a chore to me. I love Terraria, but only for dungeon crawling. I like Satisfactory, but I don’t like Factorio, even though they are both great games. So you can imagine my response to all of Ultrahand’s shenanigans in The Legend of Zelda: Tears of the Kingdom.

I think it’s great that people have the tools and the freedom to make their own Wild things like mechanisms with an armored core And Korok space programme, but I knew right away that I would never engage Link’s newfound building powers beyond the minimum required to solve puzzles. Here is exactly what I was doing. And does that hurt my enjoyment of Kingdom’s Tears compared to Breath of the Wild? No, not really.

We don’t do that here

Zelda: Tears of the Kingdom NSFW

Zelda: Tears of the Kingdom NSFW

When I find a stranded Korok conveniently located next to a supply cache that might also come with a big sign that says “Make a cart you idiot, you jester, you colossal waster of neurons,” I will, if ever, attach two wheels to a big board and grooming my horse. That is if I may be asked. Folks, I’d spend minutes manually dragging the Korok across an entire field instead of building a proper vehicle, and I’d make regular stops to fend off coyotes and bokoblin who understandably wonder what the hell I’m doing. I see you crazy lads building fighter jets and Ford Rangers moving a 50 foot tall jungle fairy and I feel like Khaban did not.

Just last night, it was evident that I had to build some sort of boat to give myself a launching pad for hauling some treasure chests out of the lake. Oh, my God, I believed. Mandatory construction. Well, Austin; You can do that. The programming wizards at Nintendo were swinging the ship I had set up: a sail attached to one (1) plank that I powered with paper tied to a stick. Just call me Francis Drake.

But guess what? I still have treasure chests. Alas, one of them only contained a worthless missile that will gather dust in my inventory for the rest of the time. Side note: I appreciate that Fuse only works with one thing, because if I had to fully craft my own weapons, which are my closest companions in this quest to conquer Kingdom Tears as the ultimate caveman, I’d probably lose my mind.

Those Zonai stashes dotted around the depths? ignored. Gacha machines spit out dozens of contraptions? It might also be empty apart from winged gliders and cooking pots – you know, Really useful Things. Any bot parts dumped in a gacha pit fare better as fuse fodder. And I see you heretics out there using spinning Ultra Hand abominations to defeat bosses, and while I commend your prowess, last time I checked monsters were still weak against swords and arrows, so I guess I’ll stick with it, thanks.

What is Zelda and what could it be

The Legend of Zelda: The Kingdom of Bora's Tears stands in a door frame

The Legend of Zelda: The Kingdom of Bora’s Tears stands in a door frame

Kingdom Tears, to me, is all about puzzles, combat, and above all, exploration. I didn’t need or want Nintendo to add a fully engineered sim to the formula that worked so well for Breath of the Wild, but that aspect of the game doesn’t hurt the puzzles, combat, or exploration. If anything, the fact that Tears of the Kingdom was able to deliver this layer of complexity – which we’re still scratching the surface – without detracting from any other element of the experience is yet another design feat to add to its already monstrous list. I’m not interested in that, but Ultrahand machines can exist for people who like them. As long as I can figure things out and fight them, I’m good. That’s all I want from a new Zelda.

And it’s not like I’ve never used Ultrahand or actively disliked it. The pointer system is a bag of obscure nonsense that cries out for a mouse and keyboard, but fundamentally it’s a fun and technically impressive way to interact with the game world. It must have the right frame for me. Most shrines require you to, for example, move or collect something or other, and I’m really enjoying Ultrahand in this one – small scale, limited resources, and obvious challenge.

Shrines are physics questions that don’t make much sense to open world claims. Check out my entire inventory with a wood deck for how to get Korok up the mountain? I sleep. Using a few hot air balloons to get a stone ball from one part of the shrine to another? This is what is required. This is a puzzle. This is something I can handle. ask me Solve, Nintendo, but don’t ask me to Createsbecause I no Care. And that’s the best part: you don’t have to!

#Forget #Ultrahand #playing #Tears #Kingdom #regular #Zelda #great #time

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top