Independent Realms aims to free online games from corporate control

OPCraft It is designed to demonstrate blockchain-related features like this, as well as to demonstrate a toolkit developed by 0xPARC’s Lattice for building on-chain games. Traditional video games are often created with game engines such as the Unreal Engine that speed up the work by handling the lower-level details of programming 3D environments and other components. OPCraft It was built using a Lattice-developed program called MUD, which is an “on-string game engine”.

Glibert and fellow engineer Lattice, who goes by the pseudonym Alvarius, built the MUD after they struggled to build a game on their own series. The name borrows an acronym for multi-user dungeon, a type of multiplayer virtual game world that originated in the 1970s and inspired online role-playing games such as eve online. MUD is built in the crypto era to deal with tough challenges like keeping every player’s software in sync with the blockchain and adding new content to the game.

Eat burn drain

Last fall, Team Glibert hosted a 12-week Indie World residency in London, where 45 participants, including Morris and Emerson Hsieh, built game prototypes using MUD. Most of them are similar to traditional multiplayer games, in the same vein OPCraftbut one name Eat burn drainhinted at an opportunity for the serialized worlds to launch in new directions.

The prototype displayed a hovering puck like a skeleton. In the demo, the game’s creators, Arthur Ruing Baer and his co-creator, who goes by the pseudonym GVN, have the imp perform simple actions like eating food, starting fires, moving around a simple map, and collecting a limited resource called sludge.

Screenshot of the in-progress game for Eat burn drain.

Courtesy of “Moving Castles”

The goblin world – and even the game’s theme – is still being created. But it will be designed to encourage players to form cooperative groups if they want to make progress. The game’s developers, who call themselves Moving Castles, drew inspiration from the online communities that form on Discord servers and Telegram group chats. They hope the game can embrace existing groups outside of the game, such as an in-game organization that has the ability to move to another digital venue or platform. “You start out in a world that is constrained, which is easy on the surface, but unconstrained by it in the long run,” says Baer.

In addition to trying to prove new approaches to games, MUD-based experiences are also pushing the boundaries of blockchain technology. The creators of Ethereum originally promised a “universal computer” that could run anything, including games, on the decentralized network that powers the system. This will provide an alternative to traditional centralized cloud computing and make services shutdown-resistant.

The downside is that running software on the blockchain in this way is currently slow and expensive. OPCraft It made use of a cryptographic system called “pooling”, which combines many individual transactions and periodically connects a bundle of them on the blockchain.

Lattice has partnered with OP Labs, a startup developing assembly technology, for OPCraft clarification. With more than a hundred active players at once, Annie Kee, head of protocol partnerships at OP Labs, says the game was “a stress test on the most realistic level but also on the most innovative level.” She hopes that blockchain games will show how blockchain technology can make blockchains cheaper and easier to use, making ideas like mainstream decentralized financial services and even more general applications, such as blockchain-based organizations, more feasible.

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